Survey about game audio among new indie game developers

Sometime ago, longer than I want to admit, I launched a very small survey entitled “Audio for Digital Games” and asked Portuguese game developers to participate. As expected, the results were very interesting. However, it may be a particular case because active game developers and small / indie companies have been exploding in Portugal in the last […]

UDK Audio Implementation III – SoundNodes and SoundCues pt. 2

Apologies for the delay! Here’s part II, though I’m still considering some updates as well focusing more on the practical side. DISTANCE CROSS-FADE: This node will allow you to perform fade ins and fade outs in volume, over distance, on as many inputs as you like. It will be calculated from the source’s location which […]

UDK Audio Implementation I – some considerations and tips to make it work

As previously announced, I’m very happy to start this series of posts about audio implementation on UDK. At my master’s program I had to make a game (prototype), and since I had to deal with everything concerning the audio part, I learned quite a few interesting and fun things. here, I write strictly as a […]