Below I link the first review for AudioNewsRoom I’ve done on the impressive Pro Sound Effects Hybrid Library. This was the first of three where I go… Read more “PSE Hybrid Library Review”
Category: Game Audio
iPhone and iPad Speakers Frequency Response
For anyone building applications with audio for these platforms, having these tests done can be absolutely useful. While what you decide to put in it is up… Read more “iPhone and iPad Speakers Frequency Response”
File Naming for (Mobile) Games
Hi there! This is just a simple thing that I find so extremely useful when working with your peers over a game, that might save both parts… Read more “File Naming for (Mobile) Games”
Survey about game audio among new indie game developers
Sometime ago, longer than I want to admit, I launched a very small survey entitled “Audio for Digital Games” and asked Portuguese game developers to participate. As… Read more “Survey about game audio among new indie game developers”
UDK Audio Implementation
AUDIO FILE FORMATS wav files at 44.1 kHz / 16 bit. If there is an error on importing your audio file, it’s probably not at this sample… Read more “UDK Audio Implementation”
UDK Audio Implementation III – SoundNodes and SoundCues pt. 2
Apologies for the delay! Here’s part II, though I’m still considering some updates as well focusing more on the practical side. DISTANCE CROSS-FADE: This node will allow… Read more “UDK Audio Implementation III – SoundNodes and SoundCues pt. 2”
UDK Audio Implementation II – SoundNodes and SoundCues pt. 1
Hello there! Since there is a lot to write about Sound Nodes and SoundCues and I don’t think huge posts are fancy, I decided to break this… Read more “UDK Audio Implementation II – SoundNodes and SoundCues pt. 1”
UDK Audio Implementation I – some considerations and tips to make it work
As previously announced, I’m very happy to start this series of posts about audio implementation on UDK. At my master’s program I had to make a game… Read more “UDK Audio Implementation I – some considerations and tips to make it work”
Unity – Quick Tips for Implementing Audio
In this post, you will learn the basics of audio on Unity, from importing files to make your sound object interact with the environment. Import Audio… Read more “Unity – Quick Tips for Implementing Audio”
Amnesia: The Dark Descent
It has been just 2 days I’ve started playing Frictional Games‘ Amnesia and it has already my full attention. (I’ve purchased it here for $8 with Limbo, Bastion, Psychonauts… Read more “Amnesia: The Dark Descent”