Get more bored. Pick an interesting raw recording you have, split it into different frequency zones to get the better parts of it, modulate the tracks with tools that may add some movement and / or melodic flavour, do random but reasonable automations with those, send to delays, reverbs routed to different EQ’s, etc. Force […]
Category: SFX
Amnesia: The Dark Descent
It has been just 2 days I’ve started playing Frictional Games‘ Amnesia and it has already my full attention. (I’ve purchased it here for $8 with Limbo, Bastion, Psychonauts and Superbrothers: sword & sworcery, along with their soundtrack, both in .flac and .mp3 format) The build up in this game evolves in such matter it gets the player freaked […]
Sound Design vs. Perception I: Punches, Kicks and Time
If we think about it… in most cases it all converges to, and probably all depends upon the punch / kick in a scene, just after it. Chion had made a valid point when he stated that such a short-in-time sound is easier to be marked, on our own conscience, on shape and timber. And, in […]