Get more bored. Pick an interesting raw recording you have, split it into different frequency zones to get the better parts of it, modulate the tracks with… Read more “For the Bored to Death”
Category: SFX
Amnesia: The Dark Descent
It has been just 2 days I’ve started playing Frictional Games‘ Amnesia and it has already my full attention. (I’ve purchased it here for $8 with Limbo, Bastion, Psychonauts… Read more “Amnesia: The Dark Descent”
Sound Design vs. Perception I: Punches, Kicks and Time
If we think about it… in most cases it all converges to, and probably all depends upon the punch / kick in a scene, just after it.… Read more “Sound Design vs. Perception I: Punches, Kicks and Time”