“Relax and listen slow”: that’s how Adriene, in The Blind Tourist Podcast, opens our long, oneiric and almost too deep conversation for a warm countryside afternoon for me, a NYC morning for Adriene. It’s obvious that this sweet site of mine serves not only the purposes of resource sharing but also an accepted self-promotion that […]
Category: Sound Editing
‘Wolf Soundscapes’ is out!
If you have been reading this blog for a while, you might know that last month I spend 12 days at a Wolf Center recording over a dozen of wolves and their mysterious forests. This was a very challenging field recording trip, from coordinating recording times with daily volunteering tasks to listening, cataloguing and editing […]
A method for organizing field recordings – part 2
Thank you everyone who has read and commented on part 1 and welcome to the second part of this article in which I describe my workflow after I listened through everything, placed markers and regions for specific information and taken notes aside. The main reason why listening through, cleaning and marking before displaying the clips […]
Thinking Natural Soundscapes in Films
Being a natural environment enthusiast, a field recordist and a sound designer it has been great to research for this article. There I mention Chris Watson approach to build a soundscape and talk a little about subjective experiences. Check it out here.
3 Film Directors That Place Importance on Sound
What follows is an article I wrote for the SFX website SoundSnap. I discuss some examples of films of Terrence Malick, Gus Van Sant and Hayao Miyazaki (whose sound design’s film The Wind Rises has been dissected on previous articles) and mention very interesting interviews with their sound designers. These director have gotten my attention […]
The Wind Rises sound design analysis II – elements of nature / the earthquake
The earthquake In September 1923, Tokyo became a hell on earth. In less than three days, a magnitude approximate 7.9 earthquake and subsequent conflagrations reduced nearly half of Japan’s capital to a blackened, rubble-filled, corpse-strewn wasteland of desolation. The human tragedy of over 120,000 killed and 2 million left homeless was matched in severity by […]
The Wind Rises – sound design analysis I – the oneiric realm of Jiro (part 2)
Part 1 of this analysis can be read here. 6/ [00:54:54] / A world with pyramids After his stay in Germany, Jiro proceeded west, sent by his company “to see the world”. He is travelling in the train by himself when a man sits next to him. Jiro looks happy and surprised when he understands the […]
The Wind Rises sound design analysis I – the oneiric realm of Jiro (part 1)
The oneiric realm in this analysis concerns the dreams that Jiro experiences when he is sleeping and the visions that predict the outcome of a new aircraft construction or of relevant events in the narrative. These visions (while lacking a better term for the intensive and complex world of Miyazaki) emerge on circumstance, many times illustrating the genius aircraft […]
The Wind Rises – sound design analysis / intro
The Wind Rises is the first film being covered on this sound analysis upcoming series. Among the the many many films I’ve watched, TWR, was the one that left on me a significant impression with its exceptional approach to sound design. Now I need to admit here – as a person living in the western culture, film […]
PSE Hybrid Library Review
Below I link the first review for AudioNewsRoom I’ve done on the impressive Pro Sound Effects Hybrid Library. This was the first of three where I go into some detail with organising and metadata. Would love to hear your comments on which points you would like me to go over in the next two reviews! […]