Thank you everyone who has read and commented on part 1 and welcome to the second part of this article in which I describe my workflow after… Read more “A method for organizing field recordings – part 2”
Category: Tutorials
A Method for Organizing Field Recordings – part 1
This is an article I have been wanting to write for a long time and it was recently that I felt very secure about this method. To… Read more “A Method for Organizing Field Recordings – part 1”
File Naming for (Mobile) Games
Hi there! This is just a simple thing that I find so extremely useful when working with your peers over a game, that might save both parts… Read more “File Naming for (Mobile) Games”
Why Editing Recordings is so Rewarding
In the current week I’ve been given the very cool task of recording and editing mechanical sounds for my Sound Design course at the Masters I am… Read more “Why Editing Recordings is so Rewarding”
UDK Audio Implementation III – SoundNodes and SoundCues pt. 2
Apologies for the delay! Here’s part II, though I’m still considering some updates as well focusing more on the practical side. DISTANCE CROSS-FADE: This node will allow… Read more “UDK Audio Implementation III – SoundNodes and SoundCues pt. 2”
UDK Audio Implementation II – SoundNodes and SoundCues pt. 1
Hello there! Since there is a lot to write about Sound Nodes and SoundCues and I don’t think huge posts are fancy, I decided to break this… Read more “UDK Audio Implementation II – SoundNodes and SoundCues pt. 1”
UDK Audio Implementation I – some considerations and tips to make it work
As previously announced, I’m very happy to start this series of posts about audio implementation on UDK. At my master’s program I had to make a game… Read more “UDK Audio Implementation I – some considerations and tips to make it work”