Thank you everyone who has read and commented on part 1 and welcome to the second part of this article in which I describe my workflow after I listened through everything, placed markers and regions for specific information and taken notes aside. The main reason why listening through, cleaning and marking before displaying the clips […]
Category: Tutorials
A Method for Organizing Field Recordings – part 1
This is an article I have been wanting to write for a long time and it was recently that I felt very secure about this method. To my own workflow and needs it seems nearly perfect. However, before we get to how I do this, I want to make clear there has been many trials […]
File Naming for (Mobile) Games
Hi there! This is just a simple thing that I find so extremely useful when working with your peers over a game, that might save both parts long minutes of work if it’s not already too late. Organization is crucial, and thousands times more important when working with more people. When I worked on my […]
Why Editing Recordings is so Rewarding
In the current week I’ve been given the very cool task of recording and editing mechanical sounds for my Sound Design course at the Masters I am attending. My first idea – and actually concretion – was to record a copy machine. I love machine sounds and now I do even more. So, I was […]
UDK Audio Implementation III – SoundNodes and SoundCues pt. 2
Apologies for the delay! Here’s part II, though I’m still considering some updates as well focusing more on the practical side. DISTANCE CROSS-FADE: This node will allow you to perform fade ins and fade outs in volume, over distance, on as many inputs as you like. It will be calculated from the source’s location which […]
UDK Audio Implementation II – SoundNodes and SoundCues pt. 1
Hello there! Since there is a lot to write about Sound Nodes and SoundCues and I don’t think huge posts are fancy, I decided to break this post in 2, or it would be one more week to get it done. I actually started to write about SoundActors for this second post, but it could […]
UDK Audio Implementation I – some considerations and tips to make it work
As previously announced, I’m very happy to start this series of posts about audio implementation on UDK. At my master’s program I had to make a game (prototype), and since I had to deal with everything concerning the audio part, I learned quite a few interesting and fun things. here, I write strictly as a […]