This is a post with the collaboration of my friend and director Sérgio. We will both share our thoughts on our process creating and communicating between a sound designer and a director. This idea came up long time ago when we were both whining about the people we were working with and for; and the realisation […]
Tag: Sound Design
Sound Design Picks
Extremely Loud and Incredible Close is one of those films that I will remember for a long time. The excellent sound design makes it a great experience. The excerpt above is by far what got my ears most attention. Not only is this dialogue edit impressive by itself as it translates Oskar´s emotions and state of mind […]
Awareness with Field Recording II
About seven months ago I moved from Porto, Portugal, to the center of Stockholm. I had never lived in anywhere except my hometown. Things are different in Sweden: lifestyle, architecture, people, language, weather… however, it is not a shock of any kind to come here from Portugal, as different as things are. I arrived on […]
Documentary Pre-Production
Last week, audio work for a documentary, from Sérgio Miguel Silva just started and I feel grateful for the opportunity to intervene from the very beginning, as sound will also have an essential role telling stories and portraying voices that the visuals won’t be able to do so at a full extent (although incredibly powerful […]
iPhone and iPad Speakers Frequency Response
For anyone building applications with audio for these platforms, having these tests done can be absolutely useful. While what you decide to put in it is up to you, I consider important to at least have a straight notion of what your audio content will sound like through the iPhone or iPad tiny speakers. After […]
III. The History of Sound in the Cinema: The Alchemists of Sound
Once more, a link to a BBC production. On the previous post of this series, I questioned the role of the magnetic tape on sound design development in its early days. Here, this question is answered, around many many interesting matters on sound, processes, archive footages and much more… What follows you encounter at DocumentaryStorm: […]
Sound Editing – The Invisible Art
Very recently, on a one-day ride, I edited the sound of this footage by Sérgio Miguel Silva. As he went to this very important public protest with his camera, the final video was composed of short shots in a rhythmic editing. For sound, this meant a lot of abrupt cuts, broken rhythm a little less […]
For the Bored to Death
Get more bored. Pick an interesting raw recording you have, split it into different frequency zones to get the better parts of it, modulate the tracks with tools that may add some movement and / or melodic flavour, do random but reasonable automations with those, send to delays, reverbs routed to different EQ’s, etc. Force […]
Sound Design vs. Perception II: Law of Two-and-a-half
LAW OF TWO-AND-A-HALF (Walter Murch) Which sound designer hasn’t tried to sync a lot of the same objects in a scene to conclude it turned out to be a mess? I did once with a visual effects shot in which dozens of light beams graciously flew out of a body in less than 3 seconds. […]
Amnesia: The Dark Descent
It has been just 2 days I’ve started playing Frictional Games‘ Amnesia and it has already my full attention. (I’ve purchased it here for $8 with Limbo, Bastion, Psychonauts and Superbrothers: sword & sworcery, along with their soundtrack, both in .flac and .mp3 format) The build up in this game evolves in such matter it gets the player freaked […]